Product
  • # MICRO-INTERACTIONS
  • # TRANSITIONS
  • # PROTOTYPE
  • # ONBOARDING
  • # MOTION SYSTEMS
  • # VIDEO

"
Honestly we sat on rebranding for almost a year because every agency we talked to just wanted to hand us a logo file and disappear. Elysium actually asked why we were called Quper in the first place. That question changed the whole direction.
Ayan Chakraborty, Founder of Quper
Ayan Chakraborty
Founder, Quper
01 / 02
Motion Design

Interfaces that move with a purpose, not just polish

Motion and micro-interaction design that makes interfaces feel responsive and intentional — from button states and transitions to full onboarding animations, built to clarify what just happened rather than decorate the screen.

Animated interfaces for teams like

Service Overview

Motion is easy to overdo and easy to skip entirely — we design it deliberately, using it to communicate state changes and guide attention rather than to decorate.

Our Approach

Every animation we design starts from a functional question: does this help the user understand what just happened? If the answer is no, it doesn't ship, regardless of how polished it looks in isolation.

Our Process

Ideation& Strategy
/001

We start every project by really getting to know your goals, who your audience is, and what the market looks like.

Wireframe& Prototype
/002

With some cool insights in hand, team gets together to toss around ideas and come up with fun concepts.

Execution& Deployment
/003

Once we pick a concept, we dive into the design phase, creating visuals, prototypes, and user experiences.

Release & Support
/004

Creating awesome, user-friendly websites that fit the brand and business needs. We'll keep things running ongoing support.

What's Included

Deliverables include interaction specs (easing, duration, triggers), motion prototypes for engineering reference, and where needed, exported animation assets ready for implementation.

Micro-interaction library
Button, toggle, and input states designed and specced for handoff.
Screen transitions
Page and modal transitions that clarify navigation and hierarchy.
Onboarding animation
Guided motion sequences that walk new users through core flows.
Loading and empty states
Motion treatments for wait times and empty screens that feel intentional.
Interaction prototypes
Clickable, animated prototypes engineers can reference directly.
Export-ready assets
Lottie and Rive files, plus specs ready for implementation.

Sprint Options

Two sprint paths, depending on how much motion your product needs. Both are one-time project engagements, not monthly retainers.

/01
Foundational
Cadence

A focused motion sprint covering the essential micro-interactions and transitions your product needs to feel alive.

What's included:
  • Pricing Features List Icon
    1 motion audit and discovery session
  • Pricing Features List Icon
    Core micro-interaction library (buttons, inputs, toggles)
  • Pricing Features List Icon
    Page and modal transition specs
  • Pricing Features List Icon
    Prototype for engineering handoff
  • Pricing Features List Icon
    Easing and duration documentation
  • Pricing Features List Icon
    Source files and exports
/02
Signature
Sequence

A deeper motion system covering onboarding, loading states, and full interaction choreography across your product.

What's included:
  • Pricing Features List Icon
    2 deeper motion discovery workshops
  • Pricing Features List Icon
    Full micro-interaction and transition library
  • Pricing Features List Icon
    Onboarding and empty-state animation sequences
  • Pricing Features List Icon
    Interactive prototypes across core flows
  • Pricing Features List Icon
    Motion guidelines and documentation
  • Pricing Features List Icon
    Lottie / Rive export-ready assets
  • Pricing Features List Icon
    Source files and full handoff notes

Why Elysium

We design motion that explains, not decorates.

Animation is one of the easiest things to overdo. We treat it as a functional layer of the interface, not a finishing touch, so every motion choice earns its place.

Built for real interfaces
We design motion inside working prototypes, not isolated demo reels.
Engineering-ready handoff
Specs, easing curves, and durations documented so implementation matches intent.
Close to product and website
The same team can carry the motion language into your broader product design.
Purposeful, not decorative
Every animation is judged on whether it helps users understand state changes.

Tools and Workflow

The tools change. The standard doesn't. We use whatever helps us move faster, explore better, and deliver motion your engineers can actually implement.

Motion and 3D
After Effects
Rive
Blender
Spline
Design
Figma
Photoshop
Illustrator
AI Research + Assets Creation
Claude
ChatGPT
Midjourney
Gemini
Collaboration
Slack
Notion
Loom
Google Meet

What Usually Comes Next

Need the motion carried into your broader product, brand, or pitch? We keep the same team close to the work.

Questions About Motion Design

CTA Author Image
Shiva Bajpai
Founder & CEO, Elysium
Serving clients worldwide

Ready to collaborate? Tell us what you're building, we'll take it from there.