Product
  • # USER FLOWS
  • # DESIGN SYSTEMS
  • # PROTOTYPING
  • # SAAS
  • # DASHBOARDS
  • # COMPONENT LIBRARY
  • # EDGE CASES
  • # HANDOFF

Honestly we sat on rebranding for almost a year because every agency we talked to just wanted to hand us a logo file and disappear. Elysium actually asked why we were called Quper in the first place. That question changed the whole direction.
Ayan Chakraborty, Founder of Quper
Ayan Chakraborty
Founder, Quper
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Product Design

Product interfaces engineering teams can actually build

End-to-end design for web and SaaS products — user flows, wireframes, and high-fidelity screens for every state, delivered as a system your engineers can implement without guessing.

Product Design service preview
Designed product interfaces for teams like

Service Overview

We start every product engagement by mapping the flows your users actually take, not by jumping straight into high-fidelity screens. Once the structure holds up on its own, we move into wireframes and validate the riskiest interactions with a working prototype before a single pixel gets polished.

Our Approach

High-fidelity design only starts once the flow and interaction model have been validated. We design every state a screen can be in — loading, empty, error, and edge case — not just the ideal path, and hand off a component-based system your engineering team can build from directly.

Our Process

Flow Mapping
/001

We map how users move through the product end to end, surfacing decision points and edge cases before any visual work starts.

Wireframing & Validation
/002

Low-fidelity wireframes let us test the structure and logic of each flow quickly, before we invest in visual polish.

Visual Design & System
/003

We design high-fidelity screens as reusable components, covering every state the interface can be in, not just the happy path.

Engineering Handoff
/004

You get organized specs, redlines, and a component library your engineers can implement without back-and-forth.

What's Included

A shippable product is more than a set of pretty screens. We design systems your team can extend long after we're gone.

User flow diagrams
Clear maps of how users move through core journeys, including edge cases and drop-off points.
Component-based design system
Reusable components, tokens, and patterns so new screens stay consistent as the product grows.
High-fidelity screens
Every core flow designed in full, including loading, empty, error, and edge-case states.
Interactive prototype
A clickable prototype for testing flows and getting stakeholder or user feedback before build.
Engineering handoff specs
Organized specs, redlines, and assets so your developers can build without guessing.
Design QA during build
We review builds against the design system and flag inconsistencies before launch.

Selected Work

Product design work built for a real launch, not a portfolio piece.

Jether product design case study
Jether

We designed the brand system and web experience for Jether, a SaaS cybersecurity platform, built to feel in control from dashboard to product demo.

Read the case study →

Sprint Options

Two sprint paths, depending on how much of your product needs design. Both are one-time project engagements, not monthly retainers.

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Foundational
Ascent

A focused design sprint for a single core flow or MVP feature, built to move fast without cutting corners.

What's included:
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    1 focused flow discovery session
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    User flow mapping for the core journey
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    Low-fidelity wireframes and validation
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    High-fidelity screens for the primary flow, including key edge cases
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    Clickable prototype for testing
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    Engineering handoff specs
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    Source files and handoff notes
/02
Signature
Apex

A fuller product design engagement across multiple flows, with a component library your team can keep building on.

What's included:
  • Pricing Features List Icon
    2+ flow discovery workshops
  • Pricing Features List Icon
    Full user flow mapping across multiple journeys
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    Wireframes and validation for each flow
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    High-fidelity screens for every flow, covering every state
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    Component-based design system and library
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    Interactive prototype across flows
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    Engineering handoff specs and design QA during build

Why Elysium

We design products that work beyond the happy path.

A product isn't just its best-case screens. It has to hold up through loading states, empty states, errors, and every edge case your users actually hit.

Every state designed, not just the happy path
Loading, empty, error, and edge cases are designed up front, not patched in after launch.
Systems that scale with your roadmap
Component-based design means new screens stay consistent as your product grows.
Built to hand off cleanly to engineering
Specs, redlines, and components are organized so your developers can build without guessing.
Senior product designers only
No junior hand-offs partway through. The person scoping your project is the person designing it.

Product Design Showcase

Want more examples? A running showcase of product design work, updated as new projects ship.

Product design showcase UI/UX design showcase Mobile product design showcase Design diagnostic showcase Product design studio work Product design studio work Product design studio work Product design studio work

Tools and Workflow

The tools change. The standard doesn't. We use whatever helps us move faster, validate flows properly, and deliver a design system your engineers can build from.

Design
Figma
FigJam
Framer
Principle
AI Research + Assets Creation
Claude
ChatGPT
Midjourney
Gemini
Motion and 3D Assets
Rive
Blender
Spline
Collaboration
Slack
Notion
Loom
Google Meet

What Usually Comes Next

Need the interface designs built out, tested, or shipped? We keep the same team close to the work.

Questions About Product Design

CTA Author Image
Shiva Bajpai
Founder & CEO, Elysium
Serving clients worldwide

Ready to collaborate? Tell us what you’re building, we’ll take it from there.